

Adds spaceships, that are basically just higher-up planes since Anti-Air still affects them.
#Supreme commander 2 mods mod
Orbital Wars v1 - Mod Vault and ModDB, no AI support. Pretty imbalanced and rarely does the AI build stuff from it, but it offers a lot of content. Mod_compilation v1 - ModVault, adds a series of End-Game Experiments and Experimental Units built from regular Factories. Metal World v1.1 - Comes with BrewLAN, removes restrictions on building Mass Extractors and removes Extractors from Maps while active.

Adds more experimental icons to easier navigate what each Experimental is best at. Downloaded from ModDBĬrystal Hill v1 - Comes with BrewLAN, changes game-mode into a King of the Hill sort of deal.ĮXMEX v1 - Mod Vault, adds experimental Mass Extractors.Įxperimental Icons Overhaul - Ask the creator of BrewLAN for a download since it's currently in closed Alpha.

Mod Vault and ModDBīrewLAN 0.5.8.1 v8 - Actively updated to this day, adds a different branch of Tech if case you don't want to go to Tech 3 and want to "turtle" up instead. Mod Vault and ModDBīlackOps Unleashed v8 - Adds new units, buildings and experimentals. Allows you to see Unit Icons in the production tabs. Mod VaultīlackOps Global Icon Support Mod V5 - A must-have for any modded games. Mod VaultīlackOps Special Weapons v4 - More Experimentals. Mod VaultīlackOps Alternate Reality v3 - Adds interesting buildings. Causes some compatibility issues.īlackOps Adv Comment Units v11 - Makes more Commander upgrades. Check out ModDB and FaF's Modvault, my current mod list is as follows:Īntares Unit Pack v2 - Mod Vault, adds T3 units, I think.
