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Supreme commander 2 mods
Supreme commander 2 mods











supreme commander 2 mods

Adds spaceships, that are basically just higher-up planes since Anti-Air still affects them.

#Supreme commander 2 mods mod

Orbital Wars v1 - Mod Vault and ModDB, no AI support. Pretty imbalanced and rarely does the AI build stuff from it, but it offers a lot of content. Mod_compilation v1 - ModVault, adds a series of End-Game Experiments and Experimental Units built from regular Factories. Metal World v1.1 - Comes with BrewLAN, removes restrictions on building Mass Extractors and removes Extractors from Maps while active.

supreme commander 2 mods

Adds more experimental icons to easier navigate what each Experimental is best at. Downloaded from ModDBĬrystal Hill v1 - Comes with BrewLAN, changes game-mode into a King of the Hill sort of deal.ĮXMEX v1 - Mod Vault, adds experimental Mass Extractors.Įxperimental Icons Overhaul - Ask the creator of BrewLAN for a download since it's currently in closed Alpha.

supreme commander 2 mods

Mod Vault and ModDBīrewLAN 0.5.8.1 v8 - Actively updated to this day, adds a different branch of Tech if case you don't want to go to Tech 3 and want to "turtle" up instead. Mod Vault and ModDBīlackOps Unleashed v8 - Adds new units, buildings and experimentals. Allows you to see Unit Icons in the production tabs. Mod VaultīlackOps Global Icon Support Mod V5 - A must-have for any modded games. Mod VaultīlackOps Special Weapons v4 - More Experimentals. Mod VaultīlackOps Alternate Reality v3 - Adds interesting buildings. Causes some compatibility issues.īlackOps Adv Comment Units v11 - Makes more Commander upgrades. Check out ModDB and FaF's Modvault, my current mod list is as follows:Īntares Unit Pack v2 - Mod Vault, adds T3 units, I think.













Supreme commander 2 mods